CRUNCHY GAMES BLOG

Music for StarBreak

Hey StarBreakers, I’ve been asked to do a blog about how I create the music for StarBreak®. I’ve really been enjoying the process of working on the game and today...

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Sound Design for StarBreak

Hey! So I’ve been asked by the Crunchy Games crew to write up a blog post about what goes on behind-the-scenes during the production process for the sound effects in the game...

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Emscripten: A Perfectly Cromulent Compiler

This week, I am going to a deep dive on one of the foundational technologies that makes StarBreak® possible. This will be a bit technical but hopefully it will be interesting to...

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The Art of StarBreak Pt. 3 - Environment Art

Here is part three of our three part series on the Art of StarBreak®. Last week we discussed some of our tricks when dealing with enemies. This week, we will touch on...

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The Art of StarBreak Pt. 2 - Enemy Art

Here is part three of our three part series on the Art of StarBreak®. Last week we discussed some of our tricks when dealing with enemies. This week, we will touch on...

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The Art of StarBreak Pt. 1 - Character Art

Last week, we wrapped up a discussion on map generation. This week, we start another three-part post about how we generate the art in StarBreak®...

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Building Levels Pt. 3 - Generating Levels

Here is part three of our three part series on building levels. In part 2, we discussed how we build map parts using the StarBreak® Architect...

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Building Levels Pt. 2 - Specifying Map Parts

Here is part two of our three part series on building levels. Last week we discussed how we design monster behaviors. This week, we touch...

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Building Levels Pt. 1 - Creating Enemies

We thought we'd kick off the developer blog with a discussion of how we build our levels. Our plan is to break this into a three part series....

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