Music for StarBreak
Hey StarBreakers, I’ve been asked to do a blog about how I create the music for StarBreak®. I’ve really been enjoying the process of working on the game and today...
Sound Design for StarBreak
Hey! So I’ve been asked by the Crunchy Games crew to write up a blog post about what goes on behind-the-scenes during the production process for the sound effects in the game...
Emscripten: A Perfectly Cromulent Compiler
This week, I am going to a deep dive on one of the foundational technologies that makes StarBreak® possible. This will be a bit technical but hopefully it will be interesting to...
The Art of StarBreak Pt. 3 - Environment Art
Here is part three of our three part series on the Art of StarBreak®. Last week we discussed some of our tricks when dealing with enemies. This week, we will touch on...
The Art of StarBreak Pt. 2 - Enemy Art
Here is part three of our three part series on the Art of StarBreak®. Last week we discussed some of our tricks when dealing with enemies. This week, we will touch on...
The Art of StarBreak Pt. 1 - Character Art
Last week, we wrapped up a discussion on map generation. This week, we start another three-part post about how we generate the art in StarBreak®...
Building Levels Pt. 3 - Generating Levels
Here is part three of our three part series on building levels. In part 2, we discussed how we build map parts using the StarBreak® Architect...
Building Levels Pt. 2 - Specifying Map Parts
Here is part two of our three part series on building levels. Last week we discussed how we design monster behaviors. This week, we touch...
Building Levels Pt. 1 - Creating Enemies
We thought we'd kick off the developer blog with a discussion of how we build our levels. Our plan is to break this into a three part series....